Dispute Systems Design
Chris Honeyman
President, CONVENOR
Director, Broad Field Project
Definition:
Dispute systems design is a process by which two or more parties
who expect a continuing relationship analyze their patterns of disputing with
each other, typically with the help of a neutral "designer," and agree
on an overall approach to handling future disputes. It is distinguishable from
most conflict resolution work because it does not directly attempt to resolve
any one case, but instead works with streams of cases, including cases that are
expected but that have not yet occurred.
Users:
This concept is useful to anyone who repeatedly deals with a
particular other party or set of parties, such as business and labor leaders and
attorneys.
Description:
Some parties deal frequently with each other in situations where
there is a great deal of conflict. They may find that their conflict resolution
procedures, such as multi-step grievance processes, take too much time. Where
caseloads are high, other dissatisfactions are also common. For instance, even
parties that regularly "win" their disputes may often be dissatisfied with the
practical outcome; or the procedures may not provide a way to bring the people
most concerned together to address the real issues.
When parties see such a pattern developing, increasingly they turn to dispute
systems design, the process by which a neutral professional helps two or more
parties create better methods for handling future disputes. The process differs
from mediation in several ways, but particularly in that the neutral typically
has not been asked to address the merits or settlement of any particular case.
The designer must work with parties who are often already in conflict to
analyze the current and past problems, and to tailor a new system to suit them.
Often, this involves finding ways to overcome resistance to change. Creating an
effective dispute system usually involves designing a series or hierarchy
of dispute resolution mechanisms, starting with the simplest and most informal.
The lowest level is often simple negotiation. Parties will be encouraged to
talk with each other about their concerns and desires (often called their
"interests") and try to develop a way in which both sides' interests
are met. If this can be done, this will be as far as that case goes.
But dispute systems design must also allow for more complex and formal
processes, because parties will not always be willing to negotiate based on
interests. The second level is often based on the identification and enforcement
of rights for example, deciding if an employer had the "right" to
demote an employee for frequent tardiness.
Sometimes even a third layer is added which allows parties to use tests of
power to decide whose view will prevail (in situations where nothing else has
worked) but in a prescribed way that tries to limit the damage to
relationships inevitably caused by such a test of power, so that at least it
does not create a vicious circle. Strikes and lockouts, for example, are
"power-based" options that may be used as a last resort if neither
interest-based negotiation nor adjudication of rights are able to resolve the
dispute. Many dispute systems contain "loop backs," however,
which encourage parties to back down to a less formal and less costly dispute
resolution mechanism once the power relationships and rights are clarified.
Example:
Over decades of hostility, labor, and management at the Chaney Creek
coal mine had settled into a routine which worked for nobody: Hundreds of
grievances each year were filed over safety and other working conditions. Large
numbers of them were not settled by negotiation in the multi-stage grievance
procedure and were referred to arbitration; the volume of arbitrations was such
that the cases often took years to be addressed, and the frustrations of
everyone involved regularly boiled over, so that Chaney Creek suffered the worst
record of "wildcat" strikes in the entire coal industry. A team of
three neutrals was hired jointly by the parties to study the situation and make
recommendations. After spending enough time on site that the regular workers and
supervisors began to trust them, it became possible to devise a new set of
approaches to low-cost and rapid resolution of most of the disputes. As a
result, the disputes did not disappear, but the parties were far better
satisfied with the fairness and speed with which they were addressed, and the
rate of strikes dropped greatly. (This case is described in detail in Ury,
Brett, and Goldberg's book, Getting Disputes Resolved.)
Application:
Dispute systems design had its origins in the unionized coal
industry, but in other forms, it now exists in many settings including such
variations as the now widespread "partnering" arrangements for heading
off and managing disputes among contractors in large construction projects, and
a variety of advance planning systems for disputes over federal contracts.
It is also used in the processes of democratization and nation-building or
state-building, as officials, often with outside consultation, design new
dispute resolution systems within new governmental structures in newly forming
or re-forming countries.
Links to Related Articles:
Alternative Dispute Resolution (ADR)
Mediation
Arbitration
|